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Probability of Chance Experiments
Rung 4 of 4 · Mastery

Probability in the Real World

Raffles, weather forecasts and board games all run on this one fraction — and sometimes you're handed the chance and have to build something to match it.


BuildWork out real chances as percentages, then switch tabs and design a spinner backwards to hit a target probability.
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Once you can write a chance as a fraction, the world is full of them — and the same idea runs both ways: count outcomes to find a chance, or start from a chance to work out the outcomes.

Reading the Everyday Ones

A raffle sells 40 tickets and you buy 5: your chance of the one prize is 5/40 = 1/8 = 12.5%. A forecast of "70% chance of rain" is just 7/10 dressed as a percentage. A board game where 2 of 8 spinner slots win gives you 2/8 = 1/4 per spin. Every one is favourable ÷ total — only the costume changes.

The move: name the favourable count, name the total, divide — then dress it as a fraction, decimal or percentage to suit the question.

Working Backwards

Sometimes you're given the chance and asked to build for it. "Design an 8-section spinner so brass has probability 3/8." Start from P = favourable ÷ 8 = 3/8, so favourable must be 3 — you colour three sections brass. Switch to the "design a spinner" tab and slide until your fraction matches the target; the maths you ran forwards in rung 2, you're now running in reverse.

Why This Is the Finish Line

Counting slices was the "aha". The three-move method made it quick. Knowing the traps kept it honest. But reading a real forecast or raffle, and designing something to a target chance — that's the bit that shows up when you're sizing up a game, a bet or an exam question. That's mastery.

Us, Thinking Out Loud

What's a raffle or game at home we could put a real number on?

The backwards one — how do we go from a target chance to the design?

Of the four steps, which should we re-spin in a fortnight?