Leo+DadMade for Leo
Drawing the Face
Rung 2 of 4 · The method

Blocking in a Head, Guide by Guide

You know why the eyes sit halfway down. Now let's build the scaffold that puts every feature where it belongs.

Structural frame Builds on: where it comes from

Build Drag the eyes, nose and mouth onto the guides. Each lights up green when it lands on its average.
🎧
Audio WalkthroughDad & Leo, Two Minutes — Coming Soon
Video ExplainerComing Soon

You never draw a face freehand and hope. You build a light scaffold first, drop the features onto it, then rub the scaffold away. Same handful of moves every time, whether it's a careful portrait or a two-minute sketch.

The Moves

First, draw an egg or oval for the whole head — slightly narrower at the chin, wider at the cranium. Second, rule a vertical centre line straight down it; everything is symmetrical about that line, so it keeps both halves honest. Third, mark the eye line halfway down — the rule from rung one — and place the eyes there. Fourth, split the face into rough thirds: hairline to brow, brow to base of nose, base of nose to chin. Those two extra lines hand you the nose and the mouth almost for free. Drop the features onto the guides and the head assembles itself.

A Few Measurements Worth Knowing

The thirds give you the heights; a couple of widths finish the job. The eyes sit about one eye-width apart — and that very gap is, near enough, the width of one eye, which is why you can use an eye as your measuring stick. The whole head is about five eye-widths across, so there's roughly half an eye of space outside each eye before you reach the edge. And the ears run from about the brow line down to the base of the nose, which is a handy check: if your ears are floating up by the eyebrows, something's drifted.

Say it plainly: oval, centre line, eye line halfway, then thirds for the nose and mouth. Eyes one eye-width apart, head five eye-widths wide, ears from brow to nose-base.

Let the Guides Do the Placing

The trick — exactly like sending box edges to a vanishing point last term — is that you never guess where the mouth goes. The thirds already decided it. Build the scaffold accurately and the features fall onto it; the live check in the toy turns green when a feature sits on its average guide and amber when it's drifted, so you can feel the grid working before you trust it on paper.

Us, Thinking Out Loud

Could you talk me through the moves — oval, centre, eye line, thirds — without peeking?

Why does using the eye itself as a ruler beat reaching for an actual ruler?